Assassin's Creed Black Flag One Piece Mod

Content of the article: 'My hopes for the next entry'

Let me start off by saying that I've really enjoyed Origins, Valhalla, and a little less – Odyssey. They've all been what I expected them to be and I really think Ubisoft has learnt a lot from them. However, they just aren't what I want from Assassin's Creed – so here's what I think they should do instead:

Assassin
  1. Go back to their old formula. By this, I don't mean to scrap everything they've done recently and enhance the old formula – I want them to look at it and think about all the ways they could bring the new stuff together with the old stuff. It's clear that the majority of the community wants clean and stylish combat – so why not bring that into their open world? It's clear we want parkour to take the focus once again – so why not bring that back again?
  2. Smaller world. This might divide some people but I truly believe that the three functions Assassins Creed thrives on is a mixture of parkour, world design, and story. Without these and nothing else, we get something quite mediocre (cough, cough – Odyssey). This is why I hope they take inspiration from the old games, like Black Flag, which executed these near perfectly. I want large, impressive, lived in cities where parkour is the focus EVERYWHERE. They don't have to get rid of the country sides in England, or the deserts of Egypt – that's not what I mean. A little empty space helps. However, we need less of that filler content and more of the huge and impressive cities present in Unity. I'll mention Black Flag again – it did it near perfectly. For another example: Could you imagine AC Unity, except instead of one big city, it was 2 big cities with a little bit of country side and perhaps a river separating them? That is what they need to do to elevate the old stuff and bring it to the next generation.
  3. Templar conflict. This is much more self explanatory than the previous – we need this to take a focus once again. While I thoroughly enjoyed Valhalla, the thing that I loved most was the Assassin/Templar conflict which unfortunately, took a major backseat. What we got instead was an enjoyable, yet largely unnecessary focus on Eivor and her clan. Take Valhalla's story, remove the fluff and filler, and expand on the Templar VS Assassin conflict – that is the PERFECT story for any Assassin's Creed game.
  4. Cultist system. I actually think this was the most ingenious and interesting gameplay addition that I'm thankful for. Quebec may have displeased a lot of us with Odyssey, but O lord am I pleased they introduced us to this marvellous concept. To put it simply – you find clues, uncover the 'cultist', kill them, unlock a clue 'part', and repeat until you take down the entire 'cult'. While Valhalla executed this gameplay loop pretty well I think some changes need to be made to make this PERFECT. First, make this the core gameplay loop of the entire game; it makes sense for an ASSASSINS CREED game, and it's actually incredibly fun to track them all down. Second, expand on how you discover clues; don't hold our hand, encourage us to explore the world and look for leads ourselves. For example, as we explore we could find some people chatting about a meeting and then decide to follow them back to their home. Then we check around their house for a letter and boom – we have a clue. That clue might tell us to go somewhere, and then from that location we could sneak about and overhear a few conversations about someone important and what they look like. From there the possibilities are endless – pickpocket the guy, interrogate him, kill him. Then, we obtain a final clue leading us to the location of a target. This loop is interesting, but most importantly engaging and FUN.
  5. Assassins Creed is NOT an RPG. The new games have been good but boy have I been disappointed at how much they have steered away from the old stuff. Something that I miss most, as strange as it is might be, is how close and big your character model is. In the old games they were close up to your camera, and relatively big to help you feel more immersed and get a sense of how large everything is around you. In Unity, looking at the Notre Dame from a rooftop or looking down off it felt impressive as fuck. Now, in the new games, the camera is far away and you look quite small. Actually, scrap that, everything looks small! Looking from the ground or a rooftop at a cathedral doesn't look impressive AT ALL. They look tiny! Standing on top of a cathedral and jumping off it isn't as impressive and fun to do now because the ground is so close to you. There's quite a few more instances, such as the UI and how obtrusive it can be, or abilities with cooldowns, that just don't fit. Assassins Creed is not an RPG and it shouldn't try and be.

Assassins Creed IV Black Flag Update V1 05-RELOADED.epub. Download the Assassins Creed IV Black Flag Update v1 06-RELOADED Torrent for Free. Release Date(s):, Torrent Release: from a torrent source. Assassin's Creed IV: Black Flag is an action-adventure, stealth game set in an open world. © Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website. Darts Assassin Gauntlet custom (Poison x33/knockout x41/Rage gas x48) Smoke pellets x57. Stun grenades x22. Tactical Ninja Sword x2 (heat-treated black baked-on finish stainless steel blade/teeth-like serrations/a piercing point and a nylon blade sheath) Bo staff custom (Detachable Sanchaku) Nunchaku custom (Spear tipped) Five point throwing. Unique Assassins Creed designs on hard and soft cases and covers for iPhone 12, SE, 11, iPhone XS, iPhone X, iPhone 8, & more. Snap, tough, & flex cases created by independent artists.

While I know that the next game probably won't take any of this into consideration – I hope that at the very least, the next one does. Thanks for reading! 🙂

Source: reddit.com

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More about Assassin's Creed

Post: 'My hopes for the next entry' specifically for the game Assassin's Creed. Other useful information about this game:

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It’s safe to say that news on Watch_Dogs has been in the doghouse, so to speak. Following its abrupt delay last fall, Ubisoft’s open-world action title has remained behind a wall of secrecy bringing as much mystery as it has confusion regarding its pending release. With every passing day, players seem to learn even less than they had before on its current whereabouts and its anonymity has only grown more synonymous to its now shadowy reputation. Its only right, then, that Watch_Dogs has steadily garnered theories on par with its own conspiracy-fueled narrative.

Whether players are jumping the shark or hitting direct bullseye, take a look at just a few of the wildest and most telling of them that may indeed prove to be stranger than fiction.

*Potential Spoilers for Assassin’s Creed IV: Black Flag may follow*

Ever since bursting onto the scene of 2012’s E3, Watch_Dogs has been nothing less than an enigma. Paraded as a unique blend of GTA’s high-octane driving simulator and the stealthy trappings of Assassin’s Creed, Watch_Dogs both surprised and impressed as a new IP with old-school tricks upon its debut. With the increasing coverage, however, few could deny its blatantly evident roots in the latter. While flashy cars and streamlined gunfights filled its debut trailers, extended in-game looks only furthered suspicions of what an urban Assassin’s Creed title could look like. Modern day or not, its protagonist retained all the hallmarks of his assassinating brethren down to the trademark crowd blending to his running animations. Familiar chokeholds and tailing missions were followed by substitutions as bayonets replacing hidden blades and cell towers Assassin’s Creed: Brotherhood’s Borgia fortresses. More than a spiritual successor to Ubisoft’s flagship franchise, Watch_Dogs embodied everything its historical predecessors would and could take to the Chicago streets.

What Is ctOS?. . .

Abstergo seems to be far more virtually dedicated than ever.

While any of the above could be easily interpreted as mere coincidence, Ubisoft’s very own of Assassin’s Creed IV: Black Flag seems to say otherwise. More than a few players have found several “easter eggs” of sorts within the game’s offices of Abstergo Entertainment in the form of private emails such as the one you can view below:

So what is ctOS?

– CONFIDENTIAL: “Privacy is security.”

– INTEGRAL: “How did we ever do business without it?”

– ACCESSIBLE: “The touch of a button!”

– AVAILABLE: “We’re everywhere… all the time.”

– STABLE: “It just WORKS.”

Put simply, ctOS is the most stable and user-friendly software security-controller ever devised. Can ABSTERGO afford to pass up perfection?

An ancient Central Operating System forerunner? Or maybe the very foundation for its Chicago successor?

Perhaps more than simply Abstergo’s own tongue-in-cheek reference to its own mustache-twirling antics, the message specifically references one thing worth eyeing: ctOS. Throughout Watch_Dogs’ coverage, the “ctOS,” or the aptly named “Central Operating system,” was spoken of as the main computer intelligence running the entire near-future version of modern Chicago, controlling every citizen and monitoring every occurrence. Seems mighty similar to that little ‘ole observatory’s crystal skull in Black Flag that could see every person on earth. Seeing and hearing everything isn’t unfamiliar to the Templar run Abstergo or its subsidiaries, and maybe that’s why Chicago itself was name-dropped more often than you could wave a hidden blade at in plenty of your conference calls in Abstergo Entertainment. A mass Templar conference in particular was referenced by the staff more than once as being held in the Windy City. Could Chicago be the next plot-point for Assassin/Templar intrigue?

Related:High Moon Studios' Deadpool Team Facing Layoffs

Who is Aiden Pearce?. . .

Maybe more than just brothers in arms?

Assassin's Creed Black Flag One Piece Mods

These very theories then take us to the one figure at the center of Watch_Dogs: Aiden Pearce. Paranoid, dangerous, and unpredictable, Aiden’s a mystery even less revealing than his game, but not without a few fascinating elements that may be more than mere coincidence. Born in 1974 amidst Ireland’s ethno-nationalist violence, Aiden’s no stranger to trouble and certainly harbinger of it. With such a strong European ancestry, it’s not impossible that Aiden’s extended family may have included a hot-tempered one at that regarding Black Flag’s hero, Edward Kenway. Considering Edward’s very red-headed wife, an Irish relation there isn’t far-fetched and if so, you can count Edward’s Assassin companion of the Irish Anne Bonnie as a possible grandmother to a separate line of Assassins in her later years. Add that on top of Aiden’s general disregard for the rules and ambiguous ties to an estranged family whom he protects in secret and you have a typical Assassin archetype molded into a trench-coat and a cap.

Assassin's Creed Black Flag One Piece Mod 1.12.2

The greatest evidence for Aiden’s Assassin connection may be in simply stepping out of Abstergo’s Animus. Players may have noticed the oddity of adding in first-person segments into an otherwise third-person game. Yes, designers could always argue away the finger-pointing and claim it was to aid players’ immersion in a distinctly more personalized environment. Then again, what was designed to be very personal about extreme close-ups of computer monitors and vending machines? Further, we never knew the name of our character and it’s difficult to believe that Ubisoft would stand behind the idea of it merely being us. We’re not that interesting, much less while doing office work.

Was this you in Black Flag?

Assassin's Creed Black Flag Ship Replace Mod

Take a look at the picture above. A while before Black Flag’s release, a few seemingly tedious screenshots were released of Abstergo’s otherwise bland present-day segments, save for one piece of concept art. See the man standing on the balcony? We could easily place him as Olivier Garneau, but then again, he wasn’t exactly a vital character needing discretion. As often as the player stood on the balcony as part of story requirements, could this character above be yours?

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Maybe, just maybe, we could take a leap of faith, so to speak, and estimate that Aiden Pearce was the true character hiding behind your silent office wanderings. We can also take into account the amount of primitive yet oddly prominent hacking segments within Abstergo’s story missions. Were Aiden’s later abilities being coyly previewed? Maybe it’s understood that he, Shawn, and Rebecca are infiltrating Abstergo together or else Black Flag is the very prequel leading up to Watch_Dogs in which Aiden finally turns on and escapes his manipulative parent company to begin his revenge.

Why the Delay?. . .

Watch_Dogs got mighty cocky about its own release, but was it deliberately holding itself out for something specially timed?

Assassin's Creed Black Flag Xbox One

If all these pieces come together as logically as we assume, the final question is that of the game’s delay itself. Ubisoft’s been unsurprisingly tightlipped regarding the game’s presently undated arrival and for reasons equally puzzling. It’s not like Ubisoft to tolerate a few glitches, or even plenty of them considering what was encountered in Assassin’s Creed III. Such PR disasters are probably strong motivators to ensure a cleaner product in an age of Battlefield 4’s and Sim Cities, but why pull Watch_Dogs from distributors so soon before release? Surely if anything game-breaking occurred, it would’ve been easily spotted months beforehand rather than weeks.

The biggest conspiracy of them all might be to say that Watch_Dogs’ delay wasn’t technologically related at all. Rather, it was a straight-up sales move to ensure that the game didn’t directly compete with Black Flag during the holiday season, as the company’s learned the hard way from commercial disasters as 2011’s Rayman: Origins versus Assassin’s Creed: Revelations and 2003’s Beyond Good and Evil versus The Prince of Persia: The Sands of Time demonstrated. Ubisoft may have even done so to ensure that what easter eggs of Black Flag’s were found prior to Watch_Dogs’ release in a smug anticipation for it.

Apart from the game itself, the most telling thing about Watch_Dogs is relation to Ubisoft’s properties. As a (presumably) new IP, it stands up against cash-cows like Assassin’s Creed and Just Dance as well as a title being made by a company unapologetic about exclusively committing to franchise material. With the former having been long criticized for following a similar annual release cycle that resulted in Call of Duty’s infamous fanboy hate, it makes sense to potentially disguise Assassin’s Creed in a new shell complete with a few necessary upgrades to go alongside it while not overtly rocking the boat. An Assassin’s Creed title is all but guaranteed for 2014 if old habits prove true again, but it remains unannounced. Watch_Dogs could already qualify in a subtle counterpart to the series if not a cloaked sequel.

It’s a Conspiracy!

Ahoy, there be bytes of eight in them thar virtual waters!

Tell us: What’s your take on Watch_Dogs? Think the rumors are crazy or just crazy enough to be true? Write your thoughts down below!

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